A Warm Place

April 29, 2012

Artist Statement A Warm Place is an interactive video game, best enjoyed on an analogue television, played with a classic game controller. The piece attempts to evoke a sense of nostalgia in the player by capturing and emulating moments from my own childhood (playing video games in the mid 90s). In particular, the piece addresses […]




Super Conveniently Head-Controlled Face Fighter 10987654321

April 8, 2012

An experimental video game project I worked on with my partner in crime, Jonathan Séguin, entitled Super Conveniently Head-Controlled Face Fighter 10987654321 (and yes, I know that’s a mouthful). The project began in October of 2011 and has since been featured in various exhibitions, receiving minor updates along the way. Face Fighter attempts to transform […]




Super Unique Top Down Puzzle RPG 9001

November 23, 2011

Documentation for Super Unique Top Down Puzzle RPG 9001, an experimental gaming experience created by Jonathan Seguin and myself. Super Unique Top Down Puzzle RPG 9001 is a multiplayer video game installation that requires two players to cooperate while separated in physical and virtual space. Our work is driven by the idea that every medium […]




Tones

November 20, 2011

Tones is an interactive software piece that generates musical patterns based on colour data from a live camera input. Visuals are fed from the camera and downscaled to a 10×24 pixel grid, where the darkest pixel of each column is marked in orange. Sound is continuously generated and reiterated based on the height of these […]




TIFF Bell Lightbox Pixel Art

September 10, 2011

I was asked by TIFF Nexus to create some pixel art of the TIFF Bell Lightbox (located on King & John St in Toronto) for their Chiptunes Orchestra project at Nuit Blanche 2011. The piece was used for some of the event’s promotional material, including online posters and a promo video. You can see the […]