A Networked Face Fighter

April 30, 2012

By now, many Torontonian New Media art lovers are familiar with Super Conveniently Head-Controlled Face Fighter 10987654321. Put simply, the game is a classic space shooter, except you control your ship through a face tracking interface. Moving your head from side to side maneuvers the ship, and nodding your head causes the ship to shoot […]




Face Fighter to be Featured in TIFF Next Wave!

April 12, 2012

You heard that right, folks! Super Conveniently Head-Controlled Face Fighter 10987654321 (or simply “Face Fighter” for short), an interactive video game installation created by Jonathan S├ęguin and myself is going to be featured in TIFF Next Wave from May 10th – 12th. More specifically, our piece will be shown in the “Future Games” exhibit. They […]




Beat Jumper: A Multiplayer Melodic Platformer

April 3, 2012

Beat Jumper is an online multiplayer game that allows users to interactively create melodic compositions through play. The bass and soprano tones generated by players blend together to produce a unique melody accompanying the background music — notes can sound random and dissonant, or rhythmic and harmonic, changing from playthrough to playthrough. Beat Jumper takes […]




Optical Abstraction [Photo]

February 19, 2012

Just thought I’d share a photo I took about a year ago at Nuit Blanche 2010. I really love the kind of aesthetic style achieved using a combination of bright colourful lighting, an out-of-focus zoom, and a bit of motion. The visuals outshine the subject matter in this case (I don’t even remember what I […]




Slimey Pixel Art Animation

January 13, 2012

I believe I suffer from some sort of insomnia. Instead of sleeping at 2:00am, I’ve opted to explore slimey animation with my magical pixel friends. I originally posted this on Dribbble, and have since then received some handy feedback. Namely, the head could benefit from a bit more squishing downward and stretching. At any rate, […]